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I have to steel myself for every fight, knowing that a bad performance could ruin my plans.
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Dubbed Retaliation, these once again ask you to rescue civilians from the battlefield while the aliens’ best troops try to annihilate them. If you’re unlucky you’ll be faced with XCOM 2’s equivalent of Enemy Unknown’s Terror missions. If you’re lucky, it’s the council getting in touch to give you a thumbs-up and tell you they’ve dropped some sandwiches for you in South America. There’s a notification screen you have to click through to find out what is about to try to kill you-I swear this is intentional, to let the sense of dread register for a second or two. The moment the timer freezes during a scan, I stop breathing. You’re scraping food and fuel out of the dirt to keep The Avenger in the air. This narrow series of opportunities fits the fantasy perfectly. I needed a cup of tea because it was all getting a bit too much. I needed Advent corpses to get a vital armour upgrade. I needed to hit an alien base to reduce the Avatar Project count-a doom clock that is very bad news if it maxes out. I have left supplies on the ground for a week because I needed to recruit an engineer. Missions net you important resources, give your soldiers a chance to gain experience, and counter ‘Dark Events'-varied alien initiatives that, among many options, can half your income for a month, or send an interceptor out to hunt The Avenger.īrilliantly, you even have to scan to collect your monthly cache of supplies, hidden in the landscape to escape alien detection. You can choose to ignore some of these, but it’s not wise. At any moment your scans can be interrupted by an alien attack, or a mission that will let you attack the aliens. Time is frozen on the Geoscape, but when you park over an objective-make resistance contact acquire resources contact the black market-you activate a timer and spend precious days to claim it. To fight back, you must expand your reach from your lone starting territory by contacting nearby resistance groups. A central cluster of rooms can be cleared out to build new facilities, and on the bridge you access the Geoscape, a map of the world that lets you choose where you want to park your spacecraft. This is your home.Ī detailed cross-section of the vessel lets you zoom into rooms to initiate research and building projects. The resistance lives on only in the form of a few determined soldiers, scientists and engineers who have managed to repurpose a huge alien ship, the Avenger. Now Earth’s citizens live a coddled life under the totalitarian control of the aliens and their co-opted soldiery, Advent. The game assumes you failed in your attempts to repel the alien invasion in Enemy Unknown. Humanity seems doomed from the outset in XCOM 2.
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